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Vittra is a first person survival horror game made at a Seattle game jam over the course of 48 hours.  You find yourself in a haunted cabin in the woods and must finish a ritual started long ago in order to banish the spirits that haunt the cabin.  Be careful of what may be lurking behind the doors.

 

Role: Gameplay progammer and 3D artist.  This game was made by a team of seven people.  Some 3D assets in the game were made by me, but mostly I worked on gameplay programming and menu programming.  I worked on the enemy AI, some of the inventory system, and the in-game menu system.  I was responsible for about half of the total coding done on this game.

 

Engine: Unreal Engine 4

 

More Information: Global Game Jam

 

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