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Deathball is a team-based multiplayer game meant to be played on a local area network. The objective of the game is to pick up the ball in the center of the arena and shoot it into the opposing team's goal. Players are also capable of shooting each other to prevent points from being scored.
Role: This was a solo project done in a span of 6 weeks. I did all gameplay coding myself. Most assets are from Unreal's content demos.
Engine: Unreal Engine 4
Note: This game will only work on computers connected to the same network.
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